《仿真软件Arena 3D Player的培训和案例》(英文版)(Early)Introduction To Arena 3DPlayerFeb 2003

Arena 3D Daniel t Brunner Systemflow Simulations, Inc. March 11.2003 SOFTWARE
1 Arena 3D Daniel T. Brunner Systemflow Simulations, Inc. March 11, 2003

Who are we? Systemflow began as a simulation services company founded in 1993, and launched a software product development operation in 2000 The company founder worked for a simulation software vendor from 1986-1993 and served as product manager for a new animation software package there Relationship with Rockwell Software Systems Modeling) people goes back to 1986 and extends through many years of mutual involvement in the U.s. simulation community When Systemflow's first material handling 3D animation prototype became ready in 2001, this became an obvious matchup SOFTWARE
2 Who are we? • Systemflow began as a simulation services company founded in 1993, and launched a software product development operation in 2000 • The company founder worked for a simulation software vendor from 1986-1993 and served as product manager for a new animation software package there • Relationship with Rockwell Software (Systems Modeling) people goes back to 1986 and extends through many years of mutual involvement in the U.S. simulation community • When Systemflow’s first material handling 3D animation prototype became ready in 2001, this became an obvious matchup

What is it? Arena 3d is a companion program to Arena Arena 3D is used to create 3D animations of existing or new arena models Arena 3D offers advanced 3D graphics capabilities for visually appealing animations SOFTWARE
3 What is it? • Arena 3D is a companion program to Arena • Arena 3D is used to create 3D animations of existing or new Arena models • Arena 3D offers advanced 3D graphics capabilities for visually appealing animations

How is it used? Animation information is read from a playback"file generated by Arena Layout information may be imported from existing 2D Arena animations or re-created from scratch The focus is on easy-to-create animations SOFTWARE
4 How is it used? • Animation information is read from a “playback” file generated by Arena • Layout information may be imported from existing 2D Arena animations or re-created from scratch • The focus is on easy-to-create animations

Basic Architecture Picture of information flow CAD SHabe Data Data* if needed 2D Layout Info A3D Saved Layout -y layout (optional one-time import) Builder Arena Information Simulation and Playback Info Animation! A3D Engine (re-generated with each run) SOFTWARE
5 Basic Architecture • Picture of information flow Arena A3D Layout Builder A3D Engine 2D Layout Info* (optional one-time import) Simulation and Playback Info (re-generated with each run) CAD Data* Layout Information Animation! Shape Data* * if needed Saved Layout

Tech Notes Arena 3D is written primarily in Cif(new language from Microsoft, pronounced"C-sharp)which is part of the. NET platform The graphics platform is Direct3D 9.0(also from Microsoft) ·A∥ users must have the. NET Framework runtime installed and also Directx 9.0(or higher) Both of these are available as downloads from Microsoft and will also be distributed with the software 6 SOFTWARE
6 Tech Notes • Arena 3D is written primarily in C# (new language from Microsoft, pronounced “C-sharp”) which is part of the .NET platform • The graphics platform is Direct3D 9.0 (also from Microsoft) • All users must have the .NET Framework Runtime installed and also DirectX 9.0 (or higher) • Both of these are available as downloads from Microsoft and will also be distributed with the software

Project Status The core technology originally in Java, later ported to CHf has been under development since mid-2000 Arena 3D(A3D )development started in 2002 A3D is progressing according to plan and can be learned and demonstrated now athough a few features remain unimplemented Software is in the process of becoming stable Software will be released to testers within weeks On track for launch in mid-2003 SOFTWARE
7 Project Status • The core technology (originally in Java, later ported to C#) has been under development since mid-2000 • Arena 3D (A3D) development started in 2002 • A3D is progressing according to plan and can be learned and demonstrated now athough a few features remain unimplemented • Software is in the process of becoming stable • Software will be released to testers within weeks • On track for launch in mid-2003

Project Status(continued) The design of the software is complete but we may ask for feedback on some specific aspects Constructive feedback on any aspect of the software is always welcomed There may be some time(but not much)for some features to be refined or modified 8 SOFTWARE
8 Project Status (continued) • The design of the software is complete but we may ask for feedback on some specific aspects • Constructive feedback on any aspect of the software is always welcomed • There may be some time (but not much) for some features to be refined or modified

Steps for Installing A3D Verify operating System of Win98, Win2000, or WinXP (warning: not yet tested under win98 verify System Requirements: 8 MB of video memory or more(this is subject to change Install system pre-requisites if not already done NeT Framework, which may first require OS updating; and DirectX 9.0) Install the software Current procedure: copy the Arena 3d folder from the cD-Rom to the hard disk( the installer is not ready yet Also, if applicable: Install license activation(Programs->Rockwell Software->Utilities->Move Activation) SOFTWARE
9 Steps for Installing A3D • Verify Operating System of Win98, Win2000, or WinXP (warning: not yet tested under Win98) • Verify System Requirements: 8 MB of video memory or more (this is subject to change) • Install system pre-requisites if not already done (.NET Framework, which may first require OS updating; and DirectX 9.0) • Install the software – Current procedure: copy the Arena 3D folder from the CD-ROM to the hard disk (the installer is not ready yet) – Also, if applicable: Install license activation (Programs->Rockwell Software->Utilities->Move Activation)

Unit 1: Getting Familiar with a3D Open A3D (by double clicking the executable in the Arena 3D folder) If there are problems opening the program.there are no diagnostics yet... consider these steps be sure the net framework and direct 3d 9.0 are installed check your Display Properties(right-click on desktop, Properties Settings, Color setting)-so far the software is only tested with 16-bit and 32-bit color depth check the amount of video memory you have(right-click on desktop, Properties->Settings-> Advanced->Adapter)and if it is less than 32 MB try running your display at a lower color depth (16-bit instead of 32-bit), a lower resolution, or both The display should look something like SOFTWARE
10 Unit 1: Getting Familiar with A3D • Open A3D (by double clicking the executable in the Arena 3D folder) • If there are problems opening the program…there are no diagnostics yet…consider these steps: – be sure the .NET Framework and Direct3D 9.0 are installed – check your Display Properties (right-click on desktop, Properties, Settings, “Color” setting) – so far the software is only tested with 16-bit and 32-bit color depth – check the amount of video memory you have (right-click on desktop, Properties->Settings->Advanced->Adapter) and if it is less than 32 MB try running your display at a lower color depth (16-bit instead of 32-bit), a lower resolution, or both • The display should look something like…
按次数下载不扣除下载券;
注册用户24小时内重复下载只扣除一次;
顺序:VIP每日次数-->可用次数-->下载券;
- 《机械基础》第九章 精度设计(蒋秀珍).ppt
- 《机械零件设计手册》教学资源(书籍文献)目录.pdf
- 《机械零件设计手册》教学资源(书籍文献)第8章 滚动轴承.pdf
- 《机械零件设计手册》教学资源(书籍文献)第4章 螺纹和螺纹连接.pdf
- 《机械零件设计手册》教学资源(书籍文献)第3章 机械工程常用材料.pdf
- 《机械零件设计手册》教学资源(书籍文献)第1章 常用资料、数据和一般标准.pdf
- 《机械零件设计手册》教学资源(书籍文献)第19章 常用电动机.pdf
- 《机械零件设计手册》教学资源(书籍文献)第14章 带传动.pdf
- 《机械零件设计手册》教学资源(书籍文献)第10章 润滑与密封.pdf
- 天津大学:国家级十五规划教材《机械原理与机械设计》课程教学资源(PPT课件)第四章 平面机构的运动分析.ppt
- 天津大学:国家级十五规划教材《机械原理与机械设计》课程教学资源(PPT课件)第十章 其它常用机构.ppt
- 天津大学:国家级十五规划教材《机械原理与机械设计》课程教学资源(PPT课件)第十四章 螺纹连接.ppt
- 天津大学:国家级十五规划教材《机械原理与机械设计》课程教学资源(PPT课件)第十六章 螺旋传动(张策).ppt
- 天津大学:国家级十五规划教材《机械原理与机械设计》课程教学资源(PPT课件)第十八章 齿轮传动.ppt
- 天津大学:国家级十五规划教材《机械原理与机械设计》课程教学资源(PPT课件)第十五章 轴毂连接.ppt
- 天津大学:国家级十五规划教材《机械原理与机械设计》课程教学资源(PPT课件)第十二章 机械的平衡.ppt
- 天津大学:国家级十五规划教材《机械原理与机械设计》课程教学资源(PPT课件)第十九章 蜗杆传动.ppt
- 天津大学:国家级十五规划教材《机械原理与机械设计》课程教学资源(PPT课件)第十三章 机械零件设计基础.ppt
- 天津大学:国家级十五规划教材《机械原理与机械设计》课程教学资源(PPT课件)第十七章 带传动和链传动.ppt
- 天津大学:国家级十五规划教材《机械原理与机械设计》课程教学资源(PPT课件)第十一章 机械系统动力学.ppt
- 《仿真软件Arena 3D Player的培训和案例》(英文版)Arena3DPlayerOverview.ppt
- 河北工程大学:《机械原理》复习.ppt
- 河北工程大学:《机械原理》第一章 绪论.ppt
- 河北工程大学:《机械原理》第七章 机械的运转及其速度波动的调节.ppt
- 河北工程大学:《机械原理》第三章 平面机构的运动分析.ppt
- 河北工程大学:《机械原理》第九章 凸轮机构.ppt
- 河北工程大学:《机械原理》第二章 机构的结构分析.ppt
- 河北工程大学:《机械原理》第八章 连杆机构.ppt
- 河北工程大学:《机械原理》第六章 机械的平衡.ppt
- 河北工程大学:《机械原理》第十一章 齿轮系及其设计.ppt
- 河北工程大学:《机械原理》第十二章 间歇运动机构.ppt
- 河北工程大学:《机械原理》第十章 齿轮机构.ppt
- 河北工程大学:《机械原理》综合练习.ppt
- 北京理工大学:《车辆电动技术》课程教学资源(PPT课件讲稿)第二章 电动汽车结构与设计.ppt
- 北京理工大学:《车辆电动技术》课程教学资源(PPT课件讲稿)第四章 电动驱动系统.ppt
- 北京理工大学:《车辆电动技术》课程教学资源(PPT课件讲稿)第一章 电动汽车概述(主讲:林程).ppt
- 北京理工大学:《机床数控技术》第一章 概述(肖定国).ppt
- 北京理工大学:《机床数控技术》第三章 CNC系统的软硬件结构(肖定国).ppt
- 北京理工大学:《机床数控技术》第二章 数控加工程序编制(肖定国).ppt
- 北京理工大学:《机床数控技术》第五章 伺服驱动系统(肖定国).ppt